Stayin' Alive Field Trip image with red-tailed hawk and snake

Kindergarten

Stayin’ Alive

Students will explore living and non-living objects in order to gain a better understanding of how organisms and objects are grouped. Students will make their own animal creation to take home.

Capacity: 120

4th Grade

Georgia Standards of Excellence: SKL1, SKL2

Field Trip will run for 3 hours and include the following programs (in no particular order):

  • Live Animal Experiences provide unique opportunities for students to see and learn about some of our animals at the Museum up close from an animal expert.
  • Observe different animals, such as a mammal and reptile, to understand what makes them different (i.e. fur vs. scales).

  • Our Discovery House consists of three fully interactive floors, including the Mini-Zoo, that you will be guided to and given tips on the best ways to explore.
  • Create and design on our top floor in the Artist’s Garret.
  • Observe the many animals in our Mini-Zoo on the main floor.
  • Explore weather, dig for fossils, and more on our bottom floor in the Scientist’s Workshop.

  • STEAM Activities occur in our designated classroom space where students learn and create through the STEAM process.
  • Explore different types of animals such as birds, reptiles, and mammals, and their characteristics (i.e. fur, tail, beak).
  • Understand why animals have groupings based on their characteristics.
  • Create your own animal art to take home.

  • Our newly renovated outdoor picnic area provides covered and uncovered lunch spots for our field trip groups. During this time you may visit our Museum Store.
  • Lunch should remain on the bus until lunch time as there is no storage at the Museum.
  • You may order/cater lunch for your group. Please let the Front Desk know ahead of time. The Museum is not responsible for your food order.
  • If you choose to visit the Museum Store, please send in 10 students at a time with a chaperone THROUGHOUT your lunch time. Waiting until the very end of your lunch time will slow the check-out process and may cause you to miss your final program/bus departure.

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